Every body knows the SPIEL in Essen, but there are a number of interesting events for game inventors and game designers which you shouldn't miss!
On one hand, we have competitions and on the other hand workshops and meetings. All dates are sorted by their deadlines. 

Do you know any other workshops or competitions? Let us know and we add the dates!

 

International Competitions 

Deadline Finals Name Details
22.10.2026 (SPIEL) 12. / 13.6.2027 Deutsches Nachwuchs-Spieleautor:innen-Stipendium (only available in German) Competition organised by SAZ (German Game Desginers Association) to win an internship
January 2027 May 2027

Cardboard Edison Award

International competition in the US
All game inventors get feedback on their ptich
8.02.2027 September 2027

Premio Archimede

Italian competition dedicated to Alex Randolph

August / September 2027 April / May 2028 Hippodice Competition

Long-running contest by the Hippodice game club in Bochum with an expert jury including publishers in the final round

Still to be announced September 2027 Concours de Boulogne-Billancourt Oldest competition (since 1977) in France

 

International Workshops 

Deadline Event Date Name Details
1.6. - 15.12.2026

5.2.2027

International Game Inventors Convention during the Nuremberg Toy Fair, DE

Game designers pitch prototypes at their own tables to editors, publishers and agencies during the Nuremberg Toy Fair

open 22.11.2026 Prototype testing day in Haar near Munich, DE Game designers test their prototypes with the experts from the Bavarian Games Archiv
open

19.-21.2.2027

Protospiel STL in St. Louis, US

Three-day playtest event where designers test each other's prototypes in a cooperative setting; publishers may attend.

open 4.-6.6.2027

UK Games Expo 2027 – Publisher-Designer Track, Birmingham, UK 

Playtest Zone (Playtest UK) with bookable slots, 5-minute speed-dating pitches to publishers, a game design masterclass and networking. Entry ticket required.

Already fully booked 12.-13.6.2027

Göttinger Spieleautor:innen-Treffen

Game designers pitch prototypes at their own tables to editors, publishers and agencies